Introducing ProjectAero

A small introduction on ProjectAero

DEVLOG

FueledCreations LLC

4/19/20261 min read

My post content

I’ve officially started work on a new project called ProjectAero.

The goal from the start was to build a game that feels fun and relaxing to play. I have gone through many prototypes with this project and feel I finally have something that feels fun I orignally started this project in Unity before switching to Unreal Engine 5 since I am more comfortable using UE. But so far I only have the following finished.

  • Custom GameMode, PlayerController, and HUD

  • A modular Character class with camera and movement setup

  • Enhanced Input working

One of the important decisions when switching over to Unreal was laying out the project in a way that actually has a nice workflow and a good layout and seperating all of my source code into super modular systems.

Right now, the player can:

  • Move (WASD)

  • Look (mouse, with proper 2D input handling)

  • Jump

Nothing to crazy but everything is built in a way that won’t need to be rewritten when flight, terrain systems, and scoring mechanics are completed (hopefully).

The next step is implementing a custom movement mode for the wingsuit, starting with a clean transition between grounded, falling, and airborne states.

This project is heavily inspired by the terrain and mountain ranges here in Colorado, so focus will be on flow, scale, and natural(ish) traversal with a strong emphasis on exploration. The goal for this game is to be relaxing I used to play alot of Steep so shout out to those guys for the inspiration.