Independent game development & technical experiments

We like building simulations, experiments, and tools.

FueledCreations is a small independent studio focused on procedural systems, physics-driven gameplay, devlogs, and experimental game projects. We build tools for other developers as well.

Current work

Projects

Project Aero

Active Prototype

A wingsuit exploration game focused on momentum-based flight, readable mountain terrain, and satisfying close-proximity movement.

Unreal EngineC++WingsuitSimulation

Procedural Terrain Systems

Research / Tools

Experiments in terrain generation, mountain ridges, valleys, basin zones, and handcrafted readability for gameplay spaces.

TerrainGenerationTools

Developer Experiments

Ongoing

Small tools, prototypes, systems experiments, and technical writeups from FueledCreations.

ToolsDevlogPrototypes

DeadRoute

Active Development

A 2D Horror based dispatch simulator where you must balance driver stress and company reputation before your shift ends.

2DC++SimulationActive development

Notes from development

Latest Devlog

DeadRoute - Stress, Reputation, and real consequences

Adding driver stress systems, company reputation, and building the foundations for real consequences for you and your drivers.

Read more

Project Aero pre-alpha direction

A quick look at the current direction for the wingsuit prototype, terrain, and sandbox goals.

Read more

About

Small studio, systems-first mindset.

FueledCreations focuses on game prototypes, procedural terrain, simulation mechanics, and the technical side of building games. We currently have 1 game and 1 prototype in active development. DeadRoute which is a 2D Horror dispatch simulator. ProjectAero which is a 3D Procedually generated Mountain region where you can explore the world with your wingsuit.